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商品名稱: 鋼鐵兵團 戰爭之刃 Steel Armor Blaze Of War

商品分類: DVD電腦遊戲

商品類型: RTS 即時戰略遊戲軟體

語系版本: 英文正式版

運行平台: Windows XP/Vista/7

更新日期: 2012-04-20

破解說明:


1. Install the game and play. If you like it: BUY it!
內容說明:


由Gravteam製作、UIG Entertainment發行的遊戲《鋼鐵兵團:戰爭之刃(Steel
Armor: Blaze of War)》將於今年晚些時候登陸PC。

《鋼鐵兵團:戰爭之刃》是一款具有戰術元素的真實坦克模擬遊戲,劇情涵蓋了
20世紀後半期的三大衝突事件。即蘇聯入侵阿富汗、兩伊戰爭和安哥拉內戰。玩
家可以選擇控制蘇聯、伊朗、伊拉克或安哥拉軍隊一方進行戰鬥。
英文說明:


Steel Armor: Blaze of War is an authentic and dynamic tank
simulator. Player is to successfully accomplish battles in 4
historical operations on 60 square km. of battle area, manage
Soviet, Iran, Iraq and Angola sides of the conflict.

Steel Armor:Blaze of War gives player an opportunity to drive
battle tanks as driver and engineer, to organize tank attacks as
gun layer and manage the crew.

To win the battle one has to own quick reactions, intelligence,
good memory, knowledge of technical features of battle machines,
ability to coordinate actions of the whole tank crew and ability
to find optimal tactics in complex situations.


Goals of battles

- Reconnaissance and attack of rival stands

- Protection of own stands

- Capturing and keeping inhabited locations

- Support of the infantry actions

- Ambush and breakthrough from encirclement



Combat locations and historical background

1) Iran-Iraq war of 1981

2) Afghanistan 1984

3) Angola 1987


Available tanks to drive and manage

1) Soviet T-62 tank developed in 1960 with its real crew of 4:
driver-engineer, commanding officer, gun layer and loader.
T-62 machine has been used by Soviet army in Afghanistan,
by Angolan and Iraq armies.

2) American ?M60A1?battle machine developed in 1962, which has
been the main NATO tank until mid-80s and had the crew of 4:
commander and gun layer, driver-engineer and loader.
The tank has been used by Iranian army during the Iran-Iraq
war of 1980-1988.

Game Features

- Dynamic campaigns with historical missions

- Large-scale tactical battles with real tanks, APCs,
artillery, aviation and infantry. Destructible environment.
Interactive landscape: ability to dig craters and trenches
in real-time.

- Realistic engineering: all the physics depend on the features
of battle machines, ballistics, damage of steel modeling,
work of the gun sights and observation devices, work of
machine crews, tank battle squads and controls.

- After-battle statistics that let player evaluate results of
attacks and see received damages with vectors of missile hits.

- Campaigns processor and mode-building utilities that allow
modifying main elements of the game, add new machines,
units, elements of interface and arms.

- Encyclopedia of battle technics that gives one detailed
review of characteristics and comparison of all the
technics needed.



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